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  <title>Bertrand Gondouin - Max-MSP</title>
  <link>http://www.bertrandgondouin.net/</link>
  <description>video artist / interactive visuals designer</description>
  <language>en</language>
  <pubDate>Tue, 26 Aug 2008 20:38:45 +0100</pubDate>
  <copyright>Copyright Bertrand Gondouin 1998-2007</copyright>
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  <item>
    <title>Multimedia as a helping device in dance teaching and choreographic process</title>
    <link>http://www.bertrandgondouin.net/post/Multimedia-as-a-helping-device-in-dance-teaching-and-choreographic-process</link>
    <guid isPermaLink="false">urn:md5:de014998dc030f9fdfea525f9a24d611</guid>
    <pubDate>Thu, 24 Apr 2008 10:00:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>Artificial Intelligence</category><category>Collaborative</category><category>Generative Art</category><category>Jitter</category><category>Max-MSP</category><category>Motion Tracking</category><category>Pure Data</category><category>Scramble</category><category>Second Life</category><category>Software</category><category>VJ</category><category>Wearable</category><category>Web 2.0</category><category>Wii</category><category>Workshop</category>    
    <description>    I'm giving a workshop and lectures at the Choreography Department of Tallinn University,Estonia.24-26th april 2008.&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;What happen when the body&amp;nbsp; becomes the only interface ? How can the body learn, play and compose an audio-visual artifact ? How does it affect creativity and emotion. Can the body function as a visual instrument ?&lt;/p&gt;
&lt;/blockquote&gt;&lt;h3&gt;Topics:&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Presentation of the Laeterna Machine Digital Dance Collective&lt;/li&gt;
&lt;li&gt;Overview of electronic devices, sensors&amp;nbsp; and their usage&lt;/li&gt;
&lt;li&gt;Overview of mainstream electronic devices&amp;nbsp; and their usage&lt;/li&gt;
&lt;li&gt;Live video mixing history and interactive visuals software&lt;/li&gt;
&lt;li&gt;The virtual space: Social Networks and VR&lt;/li&gt;
&lt;li&gt;Drawing in space: from gesture to artificial intelligence&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Workshops:&lt;/h3&gt;
&lt;p&gt;Live Video Editing, Motion Tracking, Video Publishing on the internet, 3D drawing with the Wii Controller. and my &lt;a hreflang=&quot;en&quot; href=&quot;http://www.bertrandgondouin.net/tags&quot;&gt;Tag Cloud&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.bertrandgondouin.net/site/public/news/2008/workshop_tallin.jpg&quot; /&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>fLiM - Nordic Light Hotel - Stockholm</title>
    <link>http://www.bertrandgondouin.net/post/fLiM</link>
    <guid isPermaLink="false">urn:md5:9eb285246e1c9030f07d4787c452b96f</guid>
    <pubDate>Wed, 09 Jan 2008 20:00:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>AudioVisual</category><category>Generative Art</category><category>Jitter</category><category>Live Event</category><category>Max-MSP</category><category>Software</category><category>VJ</category><category>Wii</category>    
    <description>    &lt;img style=&quot;margin: 0 1em 1em 0; float: left;&quot; alt=&quot;&quot; src=&quot;http://www.bertrandgondouin.net/site/public/news/2008/fLiM_nordic_light_hotel.jpg&quot; /&gt;I'm in charge of the live visuals for the first &lt;a hreflang=&quot;en&quot; href=&quot;http://www.myspace.com/flimstockholm&quot;&gt;fLiM&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;fLiM will be a once-a-week hang out place for lovers of ambient, electronica and visuals at Nordic Light Hotel in Stockholm, starting January 9th 2008.&lt;br /&gt;&lt;br /&gt;Guest DJ: Ola Bergman (New Speak)&lt;br /&gt;Guest VJ: Bertrand Gondouin&lt;/p&gt;
&lt;/blockquote&gt;Onsdagar | 20-01 | Nordic Light Hotel &lt;br /&gt;Gratis inträde | 18 år &lt;br /&gt;&lt;br /&gt;</description>
    
    
    
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    <title>Wii remote + Bluetooth + Max-MSP + aka.wiimote + HTTP request + Apache + PHP + XML-RPC + SLS Second Life = 16 seconds delays</title>
    <link>http://www.bertrandgondouin.net/post/Wii-remote-Bluetooth-Max-MSP-akawiimote-HTTP-request-Apache-PHP-XML-RPC-SLS-Second-Life-16-seconds-delays</link>
    <guid isPermaLink="false">urn:md5:a61129b7bf96bbaa44db2c59fd54092d</guid>
    <pubDate>Mon, 15 Oct 2007 20:27:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>AudioVisual</category><category>Max-MSP</category><category>Performance</category><category>Second Life</category><category>Software</category><category>Wearable</category><category>Web 2.0</category><category>Wii</category>    
    <description>&lt;p&gt;Proud of first experiments with the Wii remote (wiimote) and Max/msp (&lt;a href=&quot;http://dev.podesk.com/b_gondouin.php/tag/Wii&quot; hreflang=&quot;en&quot;&gt;Videos&lt;/a&gt;), I´m experimenting now interactions between the wiimote and Second Life!
&lt;img src=&quot;http://www.bertrandgondouin.net/site/public/news/2007/.Second_Life_wii_remote_m.jpg&quot; alt=&quot;Second Life Wii Remote Live Interaction&quot; style=&quot;display:block; margin:0 auto;&quot; /&gt;&lt;/p&gt;    &lt;p&gt;But 16 seconds delay is a bit too much for real time interaction.
I need to find a better way.&lt;/p&gt;</description>
    
    
    
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    <title>Interdisciplinary Studies Course, Konstfack, Stockholm</title>
    <link>http://www.bertrandgondouin.net/post/Interdisciplinary-Studies-Course-Konstfack-Stockholm</link>
    <guid isPermaLink="false">urn:md5:358b1518668a54d48b9f35ca15c6d491</guid>
    <pubDate>Wed, 10 Oct 2007 10:00:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>AudioVisual</category><category>Collaborative</category><category>Dance</category><category>Jitter</category><category>Lecture</category><category>Max-MSP</category><category>Motion Tracking</category><category>Scramble</category><category>Software</category><category>VJ</category><category>Wearable</category><category>Web 2.0</category><category>Wii</category><category>Workshop</category>    
    <description>&lt;p&gt;I'm guest lecturer at Konstfack for an Interdisciplinary Studies Course organized by Nadia El-Imam (more info below). I will present a short history of live visuals production tools and software + projects I'm involved in. Students will be invited to mis/use my &quot;Sramble&quot; software using their own digital materials. Scramble will be used in an semi-immersive environment / fake Second Life using the Wii remote control as the main control interface.&lt;/p&gt;
&lt;p&gt;&lt;img style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.bertrandgondouin.net/site/public/news/2007/immersive.png&quot; /&gt;&lt;/p&gt;    &lt;h3&gt;Course Background:&lt;/h3&gt;
&lt;p&gt;As we spend more and more of our time socialising and conducting the business of our everyday lives Online, we see the rise of economies of the virtual; over the past eight years alone, Real-money trade of virtual property ('RMT') has burgeoned into a 2 Bn USD market. With the emerging visibility of new relationships and communities we see the emergence of new forms of ownership related to the accumulation of meta-data; these can be seen as attempts to obtain outwardly extending, all- encompassing ownership of information as opposed ownership of content, or enclosures of information. In order to identify and meet the challenges these developments pose to our lives in general and work in particular, we need to understand human experience in these environments. Exploring relationships between embodiment and enclosure as related to ownership is a central concern, obliging us to revisit what we know about how and what it is that distinguishes between how we function in bodied and disembodied contexts.&lt;/p&gt;
&lt;h3&gt;Course Description:&lt;/h3&gt;
&lt;p&gt;We are de-constructing idea of ownership as related to embodiment and the boundaries of integrity or ìthe state of being wholeî. This obliges us to revisit what we know about how and what it is that distinguishes between how we function in bodied and disembodied environments. With its central concern with the implications of ìpost humanî experience and embodiment, the course finds its natural home and setting in Second Life (SL), the Linden Labs online platform, and students are expected to participate in related seminars and lectures. Students are also expected to make presentations that explore and relate the different aspects of implementation using the Second Life platform with ones they make in a designated physical space.&lt;/p&gt;</description>
    
    
    
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    <title>Rehearsals in Toulouse</title>
    <link>http://www.bertrandgondouin.net/post/Rehearsals-in-Toulouse</link>
    <guid isPermaLink="false">urn:md5:6733e23940e1bd026da09cb4d8dc8deb</guid>
    <pubDate>Thu, 14 Jun 2007 19:09:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>Artist Residency</category><category>Dance</category><category>Jitter</category><category>Max-MSP</category><category>Motion Tracking</category><category>Wearable</category><category>Wii</category>    
    <description>&lt;p&gt;&lt;a href=&quot;http://www.laeterna.net/2006/04/10/408-collective&quot; hreflang=&quot;en&quot;&gt;Laeterna Machina&lt;/a&gt; is having rehearsals in Toulouse at the &quot;Pavillon Mazar&quot; !&lt;/p&gt;    &lt;p&gt;Wii and Dual screens experiments!
&lt;a href=&quot;http://dev.podesk.com/b_gondouin.php/tag/Wii&quot; hreflang=&quot;en&quot;&gt;More videos&lt;/a&gt;&lt;/p&gt;
&lt;div&gt;&lt;object width=&quot;425&quot; height=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://dev.podesk.com/b_gondouin.php/flash/20694c7a17&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed src=&quot;http://dev.podesk.com/b_gondouin.php/flash/20694c7a17&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;320&quot; allowFullScreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href=&quot;http://dev.podesk.com/b_gondouin.php/post/2007/06/19/Wii-immersive-3d&quot;&gt;Wii immersive 3d - Didactic Forest&lt;/a&gt;&lt;/b&gt; &lt;i&gt;sent by &lt;a href=&quot;http://dev.podesk.com/b_gondouin.php/&quot;&gt;b_gondouin&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;

&lt;div&gt;&lt;object width=&quot;425&quot; height=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://dev.podesk.com/b_gondouin.php/flash/e5fc8e0350&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed src=&quot;http://dev.podesk.com/b_gondouin.php/flash/e5fc8e0350&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;320&quot; allowFullScreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href=&quot;http://dev.podesk.com/b_gondouin.php/post/2007/06/20/Wii-immersive-3d&quot;&gt;Wii immersive 3d&lt;/a&gt;&lt;/b&gt; &lt;i&gt;sent by &lt;a href=&quot;http://dev.podesk.com/b_gondouin.php/&quot;&gt;b_gondouin&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;
</description>
    
    
    
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    <title>Podesk is featured as &quot;Interesting Work&quot; on the Cycling74 website !</title>
    <link>http://www.bertrandgondouin.net/post/Podesk-is-featured-as-Interesting-Work-on-the-Cycling74-website</link>
    <guid isPermaLink="false">urn:md5:551cfb5c2d32817980a76348ab3545fb</guid>
    <pubDate>Fri, 25 May 2007 14:23:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Press and Reviews</category>
        <category>Jitter</category><category>Max-MSP</category><category>Software</category>    
    <description>&lt;p&gt;Cycling74 is my favorite software company! I have created &lt;a hreflang=&quot;en&quot; href=&quot;http://www.podesk.com/Podesk-Publisher.html&quot;&gt;Podesk Publisher&lt;/a&gt; with theirs programming tools &lt;a hreflang=&quot;en&quot; href=&quot;http://www.cycling74.com/products/maxmsp&quot;&gt;Max/MSP&lt;/a&gt; and &lt;a hreflang=&quot;en&quot; href=&quot;http://www.cycling74.com/products/jitter&quot;&gt;Jitter&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.bertrandgondouin.net/site/public/Press/Cycling74_Podesk_Interesting_Work.jpg&quot; /&gt;&lt;/p&gt;    &lt;h5&gt;About Cycling '74&lt;/h5&gt;
&lt;p&gt;Cycling '74 creates and distributes Mac OS and Windows software and
hardware for audio, video, and new media innovators. Products include
the Max/MSP/Jitter graphical programming environment, the Pluggo, Mode
and Hipno collections of Max/MSP-based audio plug-ins, the Radial
loop-based composition and performance system, the Octirama and UpMix
advanced surround design tools, and the interactive algorithmic
composition program M. Cycling '74 also releases creative musical works
through their c74 recording label and audio source libraries for
musicians, sound designers and media producers through its Cycles
series. http://www.cycling74.com&lt;/p&gt;
&lt;br /&gt;</description>
    
    
    
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    <title>Scramble</title>
    <link>http://www.bertrandgondouin.net/post/Scramble</link>
    <guid isPermaLink="false">urn:md5:91ab39534e079f371fabad1115065efb</guid>
    <pubDate>Wed, 01 Jun 2005 14:45:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Software</category>
        <category>Generative Art</category><category>Jitter</category><category>Max-MSP</category><category>Scramble</category><category>Software</category>    
    <description>&lt;p&gt;The Scramble software is my playground when experimenting with live video. It's a kind of Magic Lantern  into which you can throw any kind of picture and animate it – I feed scramble with my own drawings, videos or photos – or start drawing from scratch in a 3D space.&lt;/p&gt;    &lt;p&gt;&lt;img src=&quot;http://www.bertrandgondouin.net/site/public/software/Zoetrope.jpg&quot; alt=&quot;Zoetrope&quot; style=&quot;float:right; margin: 0 0 1em 1em;&quot; /&gt;Scramble has its roots in film history. One of its animation effects is a remake of the Zoetrope, a pre-cinema technology. Inspired by Orson Welles, I have also created a Soft/Deep Focus effect that simulates the depth of field of the traditional camera.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.flickr.com/photos/gondouin/tags/scramble/&quot; hreflang=&quot;en&quot;&gt;Flickr Photo Stream&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://dev.podesk.com/b_gondouin.php/tag/Scramble&quot; hreflang=&quot;en&quot;&gt;Video Podcast Stream&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Technical details:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Unlimited numbers of layers&lt;/li&gt;
&lt;li&gt;GPU image processing with shaders&lt;/li&gt;
&lt;li&gt;Live video input, and image grabbing&lt;/li&gt;
&lt;li&gt;Controls: sensors, midi, audio, Internet&lt;/li&gt;
&lt;li&gt;Output: HDTV resolution 1920*1080&lt;/li&gt;
&lt;li&gt;Language: Max/Msp/Jitter&lt;/li&gt;
&lt;/ul&gt;</description>
    
    
    
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    <title>Grains &amp; Pixels at the Big Love Gallery</title>
    <link>http://www.bertrandgondouin.net/post/Grains-Pixels-at-the-Big-Love-Gallery</link>
    <guid isPermaLink="false">urn:md5:6e81750288d185d978d0aa009ed747db</guid>
    <pubDate>Mon, 25 Oct 2004 13:40:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>Artificial Intelligence</category><category>Artist Residency</category><category>Exhibition</category><category>Generative Art</category><category>Jitter</category><category>Live Event</category><category>Max-MSP</category><category>Performance</category>    
    <description>&lt;p&gt;2004-10-25 | until october 30 2004 6 p.m. -8 p.m&lt;/p&gt;    &lt;p&gt;&lt;img src=&quot;http://www.bertrandgondouin.net/site/public/news/25.jpg&quot; alt=&quot;25.jpg&quot; style=&quot;float:right; margin: 0 0 1em 1em;&quot; /&gt;A red ball, some dot matrix prints, beautiful music, real attractors and AI goodies.&lt;/p&gt;


&lt;p&gt;Bertrand Gondouin, Jacob Munkberg och Kristofer Sunden Ringner will be working in house and invites you to follow Grains &amp;amp; Pixels - a collective creation where the limits between the workingprocess and the final product is blurred. Similarly to old school painters who manufactured their own oil and colors, Grains &amp;amp; Pixels create their own software and interfaces.&lt;/p&gt;


&lt;p&gt;The galleryspace will be filled with historic (and nostalgic!) references and a dokumentation of the workingprocess that culminates in a performance on Saturday the 30th October at 6 p.m. Welcome!&lt;/p&gt;</description>
    
    
    
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