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  <title>Bertrand Gondouin - Pure Data</title>
  <link>http://www.bertrandgondouin.net/</link>
  <description>video artist / interactive visuals designer</description>
  <language>en</language>
  <pubDate>Tue, 26 Aug 2008 20:38:45 +0100</pubDate>
  <copyright>Copyright Bertrand Gondouin 1998-2007</copyright>
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    <title>Multimedia as a helping device in dance teaching and choreographic process</title>
    <link>http://www.bertrandgondouin.net/post/Multimedia-as-a-helping-device-in-dance-teaching-and-choreographic-process</link>
    <guid isPermaLink="false">urn:md5:de014998dc030f9fdfea525f9a24d611</guid>
    <pubDate>Thu, 24 Apr 2008 10:00:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>Artificial Intelligence</category><category>Collaborative</category><category>Generative Art</category><category>Jitter</category><category>Max-MSP</category><category>Motion Tracking</category><category>Pure Data</category><category>Scramble</category><category>Second Life</category><category>Software</category><category>VJ</category><category>Wearable</category><category>Web 2.0</category><category>Wii</category><category>Workshop</category>    
    <description>    I'm giving a workshop and lectures at the Choreography Department of Tallinn University,Estonia.24-26th april 2008.&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;What happen when the body&amp;nbsp; becomes the only interface ? How can the body learn, play and compose an audio-visual artifact ? How does it affect creativity and emotion. Can the body function as a visual instrument ?&lt;/p&gt;
&lt;/blockquote&gt;&lt;h3&gt;Topics:&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Presentation of the Laeterna Machine Digital Dance Collective&lt;/li&gt;
&lt;li&gt;Overview of electronic devices, sensors&amp;nbsp; and their usage&lt;/li&gt;
&lt;li&gt;Overview of mainstream electronic devices&amp;nbsp; and their usage&lt;/li&gt;
&lt;li&gt;Live video mixing history and interactive visuals software&lt;/li&gt;
&lt;li&gt;The virtual space: Social Networks and VR&lt;/li&gt;
&lt;li&gt;Drawing in space: from gesture to artificial intelligence&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Workshops:&lt;/h3&gt;
&lt;p&gt;Live Video Editing, Motion Tracking, Video Publishing on the internet, 3D drawing with the Wii Controller. and my &lt;a hreflang=&quot;en&quot; href=&quot;http://www.bertrandgondouin.net/tags&quot;&gt;Tag Cloud&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.bertrandgondouin.net/site/public/news/2008/workshop_tallin.jpg&quot; /&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>VisibleSound/AudibleImage</title>
    <link>http://www.bertrandgondouin.net/post/VisibleSound/AudibleImage</link>
    <guid isPermaLink="false">urn:md5:73b98ef0fa41a70ca17bc9aefd7b8b97</guid>
    <pubDate>Tue, 24 May 2005 12:44:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>Pure Data</category><category>Software</category><category>Workshop</category>    
    <description>&lt;p&gt;&lt;ins&gt;2005-05-24/28 Bek, Bergen, Norway&lt;/ins&gt;&lt;br /&gt;
VisibleSound/AudibleImage is a workshop and performance series by Derek Holzer and Sara Kolster which focuses on the interrelation of sound and image.&lt;/p&gt;    &lt;p&gt;The workshop component is a four day overview of Pure Data, GEM and PDP, a collection of Free + Open Source Softwares available for Linux and Mac OSX 10.3 which allow image, sound and data to be synthesized and manipulated in the same environment. Participants will learn the basic &amp;quot;grammar&amp;quot; and &amp;quot;vocabulary&amp;quot; of Pure Data, upon which objects for sound, 3D and video will be added. Emphasis will be placed on direct connections between sound and image through three different methods: influence of sound on image, influence of image on sound and the use of common &amp;quot;control data&amp;quot; for both image and sound.&lt;/p&gt;


&lt;p&gt;Place: BEK, C. Sundtsgt. 55, 5004 Bergen, Norway&lt;/p&gt;


&lt;p&gt;&lt;a href=&quot;http://www.audibleimage.nl/&quot; hreflang=&quot;en&quot;&gt;http://www.audibleimage.nl/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>input#1</title>
    <link>http://www.bertrandgondouin.net/post/input1</link>
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    <pubDate>Sat, 28 Sep 2002 15:52:00 +0000</pubDate>
    <dc:creator>Bertrand Gondouin</dc:creator>
        <category>Events</category>
        <category>Collaborative</category><category>Jitter</category><category>Max-MSP</category><category>Pure Data</category><category>Wearable</category><category>Web 2.0</category>    
    <description>&lt;p&gt;2002-09-28, Galerie Public, Paris&lt;/p&gt;


&lt;p&gt;&lt;a href=&quot;http://betaville.org/input/1/&quot; hreflang=&quot;fr&quot; title=&quot;Betaville&quot;&gt;Betaville&lt;/a&gt; is organising some kind of hybrid residence / openstudio / workshop / performance in Paris, in a gallery called Public, september 18th to 28th 2002
&lt;img src=&quot;http://www.bertrandgondouin.net/site/public/news/2002/2002-betaville1.jpg&quot; alt=&quot;betaville - Galerie Public&quot; /&gt;&lt;img src=&quot;http://www.bertrandgondouin.net/site/public/news/2002/2002-betaville3.jpg&quot; alt=&quot;betaville - Galerie Public&quot; /&gt;&lt;/p&gt;    &lt;p&gt;focus: artistic mis/uses of input devices &amp;amp; systems inputs = mics, cams, sensors, icube, atomic, kroonde...&lt;/p&gt;


&lt;p&gt;Betaville invite les artistes, musiciens, graphistes, programmeurs, développeurs (software, hardware), bricoleurs, amateurs... de passage à Paris en septembre 2002 à prendre part à des sessions de collaboration créative..&lt;/p&gt;


&lt;p&gt;&amp;quot;bring your own tools!&amp;quot;
&lt;img src=&quot;http://www.bertrandgondouin.net/site/public/news/2002/Gaetano_networked_performance.jpg&quot; alt=&quot;Gaetano Networked Performanc&quot; style=&quot;float:left; margin: 0 1em 1em 0;&quot; /&gt;&lt;/p&gt;



&lt;blockquote&gt;&lt;p&gt;«Betaville, métabidouille»&lt;/p&gt;
&lt;p&gt;
Betaville, le collectif artisto-musico- grapho-programmo-archi-électronique, installe un atelier bidouillage à la galerie Public jusqu'au 28 septembre.&lt;/p&gt;
&lt;p&gt;
Pour «passer en revue les différents systèmes de captation, de
traitement, et de restitution de signaux dont s'emparent les artistes pour créer des interactions entre des sons, des images et du texte».&lt;/p&gt;
&lt;p&gt;
La session débutera par la confrontation d'artistes invités (Saul Albert, Slavica Ceperkovic et Alejo Duque) avec tout bricoleur, musicien, vidéaste... qui, gravitant autour du PC portable, a envie d'une «collaboration créative».&lt;/p&gt;
&lt;p&gt;
Ce grand jeu, sur le thème «on s'échange les affaires et on vient avec son portable, ses capteurs, son câble ethernet et ses casques audio», débouchera le 28 septembre sur une présentation aupublic (à Public) des réalisations de ce «work in progress».&lt;/p&gt;
&lt;p&gt;
Libération
vendredi 20 septembre 2002&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;/blockquote&gt;</description>
    
    
    
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