I'm guest lecturer at the Konstfack University College of Arts, Crafts and Design in Stockholm (more info below). I present a short history of live visuals production tools and software + projects I'm involved in. Students will be invited to mis/use my Scramble software using their own digital materials. Scramble will be used in an semi-immersive environment / fake Second Life using the Wii remote control as the main control interface.
with Nadia El-Imam and Palle Torsson
The Cube Workshop : How to Draw a 3D Cube using a Dance Mat as a 2d Physical Interface
Masters and Slaves was a four week Interdisciplinary Studios course designed for, and taught at, Konstfack University College of Arts, Crafts and Design in Stockholm. Interdisciplinary Studios are part of the foundations education offered by the Department of Interdisciplinary Studies at Konstfack. The goal of the Interdisciplinary studio is to implement complex and innovative projects while maintaining a high level of artistic ambition. The studios are dedicated to broad themes that are relevant across disciplines and that challenge students creatively and intellectually. The studio aims to encourage the students to think critically and make decisions in complex and unpredictable situations, requiring them to be creatively entrepreneurial and innovative in their use of technologies and artistic practices in strategic collaborations. The course was commissioned and supervised by Professor Ronald Jones, head of the Experience Design Group at Konstfack.
Course Background:
As we spend more and more of our time socialising and conducting the business of our everyday lives Online, we see the rise of economies of the virtual; over the past eight years alone, Real-money trade of virtual property ('RMT') has burgeoned into a 2 Bn USD market. With the emerging visibility of new relationships and communities we see the emergence of new forms of ownership related to the accumulation of meta-data; these can be seen as attempts to obtain outwardly extending, all- encompassing ownership of information as opposed ownership of content, or enclosures of information. In order to identify and meet the challenges these developments pose to our lives in general and work in particular, we need to understand human experience in these environments. Exploring relationships between embodiment and enclosure as related to ownership is a central concern, obliging us to revisit what we know about how and what it is that distinguishes between how we function in bodied and disembodied contexts.
Course Description:
We are de-constructing idea of ownership as related to embodiment and the boundaries of integrity or ìthe state of being wholeî. This obliges us to revisit what we know about how and what it is that distinguishes between how we function in bodied and disembodied environments. With its central concern with the implications of ìpost humanî experience and embodiment, the course finds its natural home and setting in Second Life (SL), the Linden Labs online platform, and students are expected to participate in related seminars and lectures. Students are also expected to make presentations that explore and relate the different aspects of implementation using the Second Life platform with ones they make in a designated physical space.